Just be aware that equipping something else will move whatever was on the tool rack onto your back. It’s where whatever tool (or weapon or PCC) you have equipped lives. The tool rack on the right side of Sam’s backpack is a special slot. Make sure you’re using this extra space instead of filling up your back. You have a special utility pouch that holds up to four blood bags. You don’t have to carry blood bags on your back or suit. The important thing to note here is that cargo attached to Sam’s suit won’t fall off if he takes a tumble. Sam has four points (shoulders and hips) where small cargo can attach. It’s the default for where cargo goes and the only place medium or larger cargo fits. There are several other places cargo can attach, though, and it’s worth knowing what your options are: Auto-sort puts the heaviest things are on the bottom, and it moves small cargo to logical places. When you’re managing your cargo, always hit the auto-sort button (Triangle). You can see what size something is when you look at it in the world or in a menu: Check for the S, M, L, or XL next to the description. Small cargo is the only size that Sam can attach to his suit. Kojima Productions/Sony Interactive Entertainment via PolygonĬargo comes in four sizes: small, medium, large, and extra large. It absolutely can fall out if it’s in your backpack. For example, if you attach something to Sam’s arms or legs, it won’t fall off if you fall down. What you’re carrying, where it’s attached, and how it’s attached all have an effect on Sam’s balance and how likely things are to fall off when you take a tumble or run into MULEs. That takes care of a lot of packing - but understanding cargo and your backpack will make you a better porter. In a game with so much luggage, luckily there’s an auto-sort button (Triangle). Hey, you know how we’ve spent the last few hundred words talking about using cargo? Well let’s spend the next few hundred talking about what to do with the cargo you’re not using.Īrranging cargo on Sam’s backpack and suit is a minigame of its own. Even better, there’s an excellent chance that someone else will run into the same problem you did, use your ladder in their game, and send some Likes through the multiverse. There’s no particularly bad place to, uh, place a ladder. While you should rely on other players’ structures whenever possible, you’re still going to have to make stuff on your own. Maybe you’ve forged a new path, maybe timefall has eroded away a useful ladder, or maybe other player’s stuff just hasn’t shown up in your game. Build what you need where you need itĪ lot of the time, someone else already placed the ladder you need before you got there - but not every time. Also, even this wildly theoretical backtracking will be much easier and faster when you’re not lugging the weight of a rhino on your back. Literally the worst case scenario is that you might need to backtrack, and given that this is literally a game about traveling, that’s not bad. If it’s green like the text in the image above, then another player left it for you to use. And if trust isn’t your thing, open your map (or just look around) and search for green things. Trust that they’re there to help you along, and leave behind all that extra equipment. Other players who’ve gone before you left behind ladders, ropes, and bridges that are now in your world - and (as the sign says) free to use. Kojima Productions/Sony Interactive Entertainment via Polygonĭeath Stranding director Hideo Kojima calls this a strand game, and with good reason. Other players placed ladders, and we benefit. We spent hours plodding along and tipping over, thanks to unnecessary cargo on our back, sure that we’d need that damn ladder eventually. Hey, what if we had to descend more than one cliff? Might as well pack in triplicate!Īnd yet, looking back, here’s what we know: We’ve never once used all of the crap that we packed. It seemed prudent, by which we mean that crossing a river without a ladder seemed terrifying. Some of us (ahem, Dave) spent our (his) first several hours using the two is one, one is none rule. “What if I need that third ladder? I’m emotionally attached to this fourth climbing rope strapped to my leg!” “But Polygon,” we hear you saying after reading that section above. Swallow your pride, and make multiple, small trips. Don’t make the game harder than it has to be. Overloading Sam’s backpack will drain his stamina and make him prone to falling over. Multiple trips are better than one heavy slogĭeath Stranding is a game about carrying cargo over long, treacherous distances. So, in the spirit of a game about helping others, we’ve corralled our 15 best Death Stranding tips in this guide. We’ve spent hundreds of combined hours in Death Stranding, and now it’s your turn to become Sam Porter Bridges.
0 Comments
Leave a Reply. |