![]() One bar shared for both: food meter and life of your character. Weird creatures you've never seen before!.A multitude of different biomes to visit - deserts, jungles, forests, lava caves, oceans, ice plains and more!.Non-linear progression by different routes leads to varied ways to complete your journey.Dinosaur mounts make you faster, stronger and offer a variety of tactical abilities.To reach your goal, you will travel together through the lands inhabited by ancient creatures and unknown dangers. With their help, you can jump higher, run faster, swim, fly and do a lot more things that an ordinary primitive man would never be able to do by himself. You are accompanied by your own tame Dinosaurs, who act as a mounts, brother in arms and a true friends. Dinocide tries to capture the drive and fun of that era and recreate it in a modern way!ĭescriptionThe protagonist has to save his love interest who was kidnapped by an evil and mysterious Dinosaur God. Please, for those who are interested, I implore you to take them up on that offer and make sure this game is right for you before you make a purchase.About This Game Dinocide is a classic NES inspired old-school single-player platformer in a prehistoric fantasy world. Should the trailer pique your interest, the studio has at least been gracious enough to provide a free demo on their website so you can always try before you buy. If you do need a serious dose of nostalgia, you’re much better off picking up one of the classics instead of spending roughly $10 on Dinocide. If you do manage to finish it, there is basically zero replay value and the time trial mode doesn’t take long to complete either. It’s tough because I really did hope for something fun from Dinocide, but you’re left feeling bored and unmotivated to finish. Levels quickly become a blend and you can’t differentiate one from the next, all the while being reminded that the games this is supposed to be inspired by already did all of this better. “Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt.”Įven if all of the above was simply a matter of preference, a huge problem is the lack of content as well as originality. Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt. Yes, there was a small hunger mechanic in Wonder Boy, but it wasn’t as punishing. Your health and hunger are also basically the same, so when you take a hit you become hungrier. When missing a jump kills you only because you no longer have enough time to reach the next piece of food, it’s frustrating. Blame it on preference if you’d like, but I really prefer movement that has just a hint of momentum to it.Īnother issue that really hampers the experience is the whole hunger mechanic. Games like Super Meat Boy and Super Mario Bros are two examples of what a great jump feels like, and I really wish the dev team had gone more towards this style. ![]() Dinocide’s jump isn’t terrible, but when the main part of your game is jumping, it should feel great. Now, it can be difficult to program a jump from scratch that feels good one that has a proper arc and doesn’t feel too floaty. There are a few things holding this retro 8-bit platformer back, and number one on my list of problems is easily the jump. ![]() “While there are some similarities between Dinocide and Wonder Boy, I’m disappointed to say the amount of fun to be had wasn’t one of them.” ![]()
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